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Thursday, March 24, 2011 Posted by

Zelf werk ik al een tijdje in een autogarage, waar ik ooit begonnen ben met opruimen en de vloer vegen, en ondertussen allerhande reparaties verricht. In die zes en en half jaar heb ik toch wel van alles opgepikt, maar wat me elke keer nog weer blijft verbazen zijn de woorden “Die motoren zijn niet kapot te krijgen”. Niet omdat de zin op zichzelf zo vreemd is, maar omdat het daarbij altijd over een oud type auto gaat! Nieuwe auto’s worden niet meer gemaakt met het label ‘niet kapot te krijgen’. Sterker nog: als je een nieuwe auto koopt ben je veel meer kwijt aan onderhoud dan wanneer je een oud barrel gaat opknappen. Read the rest of this entry »

Dungeons and Dragons – 5 feet at a time

Tuesday, March 15, 2011 Posted by

I don’t know what to say, really. Three minutes till the biggest campaign of our adventuring lives all comes down to today. Now either we heal as a team or we’re gonna crumble, 5 feet by 5 feet, encounter by encounter, ’til we’re finished.

We’re in hell right now, gentlemen, believe me. And, we can stay here — get the shit kicked out of us — or we can fight our way back into the light. We can climb outta hell 5 feet at a time.

Now, I can’t do it for you. I’m too old. I look around. I see these young faces, and I think — I mean — I made every wrong choice a middle-aged adventurer can make. I, uh, I pissed away all my gold, believe it or not. I chased off anyone who’s ever loved me. And lately, I can’t even stand the face I see in the mirror.

You know, when you get old in life things get taken from you. I mean that’s…part of life. But, you only learn that when you start losing stuff. You find out life’s this game of 5 feet squares. So is D&D. Because in either game, life or D&D, the margin for error is so small — I mean one-half swift action too late, or too early, and you don’t quite make it. One-half round too slow, too fast, you don’t quite catch it.

The 5 feet we need are everywhere around us.

They’re in every break of the game, every minute, every round.

On this team, we fight for those 5 feet. On this team, we tear ourselves and everyone else around us to pieces for those 5 feet. We claw with our fingernails for those 5 feet, because we know when we add up all those 5 feet that’s gonna make the fuckin’ difference between winning and losing! Between livin’ and dyin’!

I’ll tell you this: In any encounter, it’s the guy who’s willing to die who’s gonna win those 5 feet. And I know if I’m gonna have any life anymore, it’s because I’m still willin’ to fight and die for those 5 feet. Because that’s what livin’ is! The 30 feet in front of your face!!

Now I can’t make you do it. You got to look at the guy next to you. Look into his eyes! Now I think you’re gonna see a guy who will go those 5 feet with you. You’re gonna see a guy who will sacrifice himself for this team because he knows, when it comes down to it, you’re gonna do the same for him!

That’s a team, gentleman!

And, either we heal, now, as a team, or we will die as individuals.

That’s D&D guys.

That’s all it is.

Now, what are you gonna do?”

Written by Daniel, Inspired by:


C,MM,N Lingo

Thursday, March 10, 2011 Posted by

Some lingo developed during the C,MM,N 2.0 project.
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OMNeT++ order of iteration variables

Thursday, March 10, 2011 Posted by

Say you are running a set of (rather lengthy) experiments for several iteration
variables (numHosts and packetsPerSecond for instance) and want to have several
replications per scenario for statistical significance (which is usually a nice idea).

Now, you want to get a quick indication how the simulation is going, and have statistical significance increase as the number of runs increases. How to do this?
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Friday, February 25, 2011 Posted by

Hey there, time for a little introduction:

JakeOfOz here (that’s Jaco for most people), doing some reviews for (or with) Skidder, since we have the same clothing-preferences anyway. My connection with Skidder: I’m his unofficial brother-in-law.

I’ll be specializing in tactical gear and mechanical equipment, maybe some side-steps to the computerworld, but that’s more Skidders area I feel.

So you’ll be hearing from me soon enough anyway.